10 minute read
Baccarat has many points of resemblance to Vingt-un, but the element of chance is much more prominent. The stakes are made before any card is dealt, and one player plays for several. There is therefore, save on the part of the banker, scarcely any scope for personal skill or judgment. The object of the game is to hold such cards as shall together amount to the point of nine . The cards from ace to nine count each according to the number of its pips. Court cards are equivalent to tens, and ten at this game is baccarat , a synonym for zero. Thus a player holding a three and a ten (or court card) is considered to have three only; a player holding two tens and a five counts five only. And not only is a tenth card baccarat (0), but ten occurring as part of a total score,...
25 minute read
Bézique is a game for two players. The piquet pack of thirty-two cards is used, but in duplicate, two such packs of like pattern being shuffled together. The players cut for deal, the highest card having the preference. The rank of the cards in cutting (as also in play) is as under: ace, ten , king, queen, knave, nine, eight, seven. Eight cards are dealt (by three, two, and three) to each player; the seventeenth card being turned up by way of trump, and placed between the two players. The remaining cards, known as the "stock," are placed face downwards beside it. Should the turn-up card be a seven, the dealer scores ten. The non-dealer leads and the dealer plays to such lead any card he pleases. If he play a higher card (according to the scale above given) of the same suit, or a trump, he wins the trick;...
1 minute read
The players, of whom there may be any number, cut for deal, the lowest having the preference. The pack is then shuffled by the player on the dealer's right hand, and afterwards, if he so please, by the dealer himself, after which it is cut by the right-hand player. The two halves are then re-united, and the pack is passed to the player on the left of the dealer, who cuts from the top a small quantity of cards (not less than four, nor more than his due proportion of the pack). The pack is then passed to the next player, who cuts a similar portion, and so on round the circle, the cards left belonging to the dealer. No one looks at his cards, but makes his stake on pure speculation; hence the name "blind" hookey. The dealer then turns up his cards, and shows the bottom one; the...
25 minute read
Cribbage is primarily a game for two players, though it may also be played by three, or even four persons; in the latter case, two playing against two, as at Whist. Of the two-handed game there are three varieties, known, from the number of cards dealt to each player, as "five-card," "six-card," and "seven-card" cribbage. The number of points to be made in the first case is 61; in the second, 121; and in the third, 181. If the loser has made less than half the specified number of points, he is "lurched," and pays double the agreed stake. The score is marked by means of pegs of ivory or bone, on a special board, as depicted above. It will be observed that there is on either side of the board a double row of holes, thirty in each, divided, for convenience in counting, into sets of five. The board...
22 minute read
The game of Écarté is played with what is known as the Piquet pack of thirty-two cards. The relative value of the cards is the same as at Whist, with one exception, viz. that the king is the highest card, the ace ranking between the knave and the ten. Thus the knave can take the ace, but the ace can take the ten. Trumps, as at Whist, are the most powerful cards. A seven of trumps can take the king of another suit. The laws of Écarté, as accepted by the principal clubs in London and elsewhere, are as follows. We here quote them as given in "Cavendish on Écarté," [21] a standard authority on the subject. Any reader who desires to become a skilful player cannot do better than procure and study this work. The Club Code laws are— 1.—Each player has a right to shuffle both his own...
26 minute read
Euchre may be played either as a two-, three- or four-handed game, the latter being the most popular form. For greater facility of explanation, however, we will commence with the two-handed game. Euchre is played with the "piquet" pack of thirty-two cards, consisting of the ace, king, queen, knave, ten, nine, eight and seven of each suit. The above is their rank in play, subject to the qualification that the knave of the trump suit for the time being is known as the "Right Bower," and takes temporary precedence of all other cards. The knave of the opposite suit of same colour ( e.g. of diamonds when hearts, or of spades when clubs are trumps) is known as the "Left Bower," and ranks next in value. The Left Bower is considered for the time being to belong to the trump suit, so that if this card is led, the trump...
10 minute read
Loo is played in divers fashions, but there are two leading varieties, known as "three-card" and "five-card" Loo respectively. There is no limit in either case to the number of players, but six or seven make the better game. The full pack of fifty-two cards is used, the cards ranking as at Whist. The dealer, having been selected, [27] places an agreed number of counters (either three or some multiple of three) in the pool. Three cards are dealt, one by one, to each player, also an extra hand, known as "miss." The card next following is turned up, and fixes the trump suit. The dealer then asks each player, beginning with the elder hand, whether he will play or "take miss." The player looks at his cards. If he holds a good hand, he will elect to play; if otherwise, he has the option of either "taking miss," i.e....
14 minute read
There are two or three versions of Napoleon, or "Nap." We will begin with The old game of Napoleon consists simply of five cards being dealt out singly and in order to each of the party, and then the players declaring in their turn how many tricks they think they can make. The eldest hand—that is, the player to the dealer's left—has the first call, and every one after him can declare by increasing his call, up to the limit, "Nap," which is a declaration to take all the five tricks. Whoever makes the highest call has all the other players pitted against him, and leads out—that is to say, he puts a card face upwards on the table in front of him, the playing of that card determining the trump suit, as whatever suit is first led by the caller is trumps by virtue of the lead. The players...
21 minute read
Piquet is generally regarded as the best of card games for two players. It is played with a pack of thirty-two cards, which is called a "piquet pack," all below the seven being excluded. The cards rank in Whist order—ace, king, queen, knave, ten, nine, eight, seven. The score is made partly by combinations of cards held in the hand, and partly by points marked in the course of play. The two players cut for deal, and in this cutting the ace ranks the highest. The player who cuts the higher card has the choice of first deal. After this the players deal alternately. It is customary to use two packs of cards, and the first dealer has the choice which pack he will use. Each player has a right to shuffle both his own and the adversary's pack, the dealer shuffling last. After this the pack is "cut to...
24 minute read
There are several varieties of Poker, distinguished by the names of "Straight," "Draw," "Stud," and "Whiskey" Poker respectively. These, again, are played in different ways, varying with the locality, scarcely any two States of America, the home of the game, being fully agreed as to its correct form. So fully is this divergence recognised, that even in America a company, sitting down to play Poker together for the first time, usually begin by discussing how the game shall be played in respect of the various points of difference. We shall endeavour to give a clear idea of what (if any) may be called the standard games, with a few of the more important variations. The most popular variety is Draw Poker, though the full name is rarely used, the single word "Poker" being usually understood to indicate the "Draw" game. Draw Poker is played with the full pack of fifty-two...
6 minute read
This was formerly a very favourite round game, but of late years is rarely met with. It is played with a pack of fifty-two cards, from which the eight of diamonds (for a reason which will presently appear) has been removed, and with a special board, consisting of a circular tray revolving round a centre pillar, and divided into eight compartments, as shown in the illustration, respectively marked Pope (the nine of diamonds), Matrimony, Intrigue, Ace, King, Queen, Knave and Game. "Matrimony" signifies the combination in the same hand of king and queen of the trump suit; "Intrigue" that of knave and queen. Each player is provided with three or four dozen counters bearing an agreed value. There is a preliminary deal round with faced cards, and the player to whom the first knave falls becomes first dealer, and has the privilege of "dressing" the board, i.e. of paying from...
23 minute read
Solo Whist has features in common with both Whist and Napoleon, and as both these games are described in the present volume, it will only be necessary to briefly state the points of resemblance. Like Whist, it is played with the full pack of fifty-two cards, which range in value from ace, highest, to deuce, lowest; the last or fifty-second card being turned up to fix the trump suit. Tricks are made as at Whist, and form the basis of the score. The affinity to Napoleon is traceable in the various calls that the players make, and in the further fact that every hand is a separate game, upon which stakes are won and lost. Solo Whist, however, possesses special features of its own—viz., that the partnerships or combinations are always changing round after round, and that there is a special call named Misère, [42] which is a declaration to...
12 minute read
Vingt-Un derives its name from the fact that each player aims at making, by the cards he holds, "twenty-one." Any number may play. The full pack of fifty-two cards is used. After they have been duly shuffled and cut, the dealer [44] distributes one card, face downwards, to each of the other players (whom we will call the punters), and one to himself. The punters look at their cards, and each places on, or beside his card, the coin (or counters representing coin) he proposes to stake. A maximum and minimum stake are usually fixed beforehand, and a prudent player will make a practice of always staking, according to the nature of his hand, either the maximum or the minimum , never an intermediate amount. The reason of this is obvious. With certain cards, [45] say, eight, nine, ten (or a tenth card), or ace, the holder has the chances...
2 hour read
It is pretty safe to assume that every reader of these pages has some general knowledge of the game of Whist, though comparatively few may be conversant with the minutiæ of Whist practice. Whist is governed by an elaborate and carefully considered code of laws, which is universally accepted by all English players. In this instance, therefore, contrary to our usual course of procedure, we shall begin by stating these laws, which should be carefully studied, as forming the best possible introduction to further instruction in the game. 1.—Two packs of cards are used, one being used by each side. 2.—A card or cards torn or marked must be either replaced by agreement, or new cards called for at the expense of the table. 3.—Any player, before the pack is cut for the deal, may call for fresh cards on paying for them. He must call for two new...
34 minute read
This is a recent development of the grand old game of Whist. Though differing widely in many particulars from its prototype, it is still essentially Whist, the innovations, while introducing a new speculative element, affording even larger opportunities for the exercise of the judgment and skill which Whist proper demands; and the best proof of its merit lies in the fact that even by the "old stagers" of the London clubs it is now generally played in preference to the classic game. The main elements of novelty in Bridge, as distinguished from Whist, may be classed under the following heads:— 1. The manner of deciding the trump suit. 2. Different values of tricks and honours according to the suit made trumps. 3. Licence to each party in turn to double and re-double the normal value of tricks. 4. The dealer playing two hands, his partner becoming a "dummy." Before proceeding...
14 minute read
A lively offshoot from the preceding game, which has recently become very popular in some of the London Clubs. So highly is it ranked in many quarters, that a well-known player has given it as his opinion that "in a year or two we shall only remember Bridge as the son of Whist and the father of Auction." Having in view the strong element of gambling which the latter game contains, and the expectedly heavy losses which may be incurred by the unwary player, the writer opines that a good many impecunious folk are likely to remember it only as being connected with their "uncle." It is, in fact, a combination of Bridge and Poker. In all that takes place after the declaration has been finally determined, it is pure Bridge, with an extra infusion of "double dummy," due to inferences from the course of the bidding. In the bidding...
7 minute read
This is a game largely played in the United States and in Canada, but not so well known in this country as it deserves to be, though one variety of it has been played in London clubs. It is primarily and specifically a game for three players; and this is one of its greatest merits, for good three-handed games are rare. "Five Hundred" has been characterised as a "patchwork" or "mosaic" game; but such expressions do not do it justice, as tending to create the impression that it is a thing of shreds picked up here and there, and indifferently joined together. It does, indeed, borrow its elements from sundry older games: Euchre, Loo, Nap, and Auction Bridge: but by combining these elements into a new and harmonious whole, it achieves a sum total that produces the effect of novelty without taxing our brains to assimilate unfamiliar and bizarre ideas....
5 minute read
This game is the invention of Professor Hoffmann. It has achieved immediate popularity in circles where it has been experimentally introduced, and it has been thought that it may even be destined to supplant Bridge. Waiving discussion, however, of the question whether Bridge is on the point of immediate deposition from its throne, no impartial person would deny that games could be devised that might run it very close, and bid fair to imperil its popularity. To invent such a game Professor Hoffmann, with his long and close experience of social pastimes of every kind, is exceptionally well qualified; and, whether or no we shall all leave off being Bridge-players and become Quinto-players, there is no denying that in the latter game there are several new and interesting elements, that it carefully avoids the fatal error of excessive complexity—the ruin of "Vint" and "Skat," for instance—and that it is compounded...
4 minute read
This game, which has recently come into favour among card-players, consists essentially of the task of laying out twenty-five cards face upwards on the table, in five rows of five cards each. A full whist pack of 52 cards is shuffled and cut, and the cards are dealt by the player, one by one, in order from the top. Each card, after the first, must be laid down, as it is dealt, next to one already on the table, either vertically, horizontally, or diagonally. That is to say, it must be placed immediately above, or below; to the right, or to the left; or corner to corner. The resultant oblong is considered as comprising ten Poker hands (of five cards each), five hands being reckoned horizontally (which we will call the rows) and five vertically (which we will call the columns). The object is to lay out the cards so...
12 minute read
Backgammon is played by two persons, on a special "board" with thirty "men," fifteen white and fifteen black (or red), similar to those used for the game of Draughts. The board (see Fig. 1) is square, usually of wood, lined with leather, and is divided into two equal compartments, each with a raised wall or border. It is usually made in two portions, hinged so as to fold together, and bearing on their outward surfaces the necessary squares for draughts or chess, so that the one board may answer both purposes. The board is so placed in use that the two compartments, known as "tables," shall lie longitudinally between the players. One of these is known as the "outer," the other as the "inner" or "home" table. Which of the two is for the time being the inner and which the outer table is governed by the arrangement of the...
5 minute read
Bagatelle is played with nine ivory balls on a special table or board, oblong in shape, from 6 to 10 ft. long, and in width about one-fourth of its length, as shown in Fig. 2. At that end of the board which in use is farthest from the player are sunk nine hemispherical holes or cups, one as a centre, with the others in a circle round it. Each hole bears a number, as shown in Fig. 1. Of the nine balls one is black, four are white, and four are red. Whatever the diameter of the balls, that of the cups must exactly correspond with it. The sides of the board are furnished with a continuous cushion, such cushion at the upper end forming a semi-circle, concentric with the circle made by the cups. The upper edge of each side of the board is pierced with a double row...
40 minute read
The best introduction to an account of Billiards will be a brief explanation of the implements of the game and the terms used in connection with it. The bed of a full-sized table (see Fig. 1) is 12 ft. long, and 6 ft. 1½ inches wide. The pockets are 3⅝ inches across. The billiard spot, S, is 12¾ inches from the centre of the top cushion, opposite to the baulk. The pyramid spot, P, is placed at the intersection of two lines drawn from the two middle pockets to the opposite top pockets. The centre spot, M, is exactly between the middle pockets. The "baulk" is the space behind a line drawn across the table, 29 inches from the face of the bottom cushion, and parallel to it. The "half-circle," or "D," is 23 inches in diameter, its centre, K, coinciding with the centre of the baulk-line. The game is...
10 minute read
The game of Pool is the most sociable form of Billiards, as any number of persons can take part in it. There are several varieties of the game. The rules which we append (by kind permission of Messrs. Burroughes & Watts) are those of ordinary Pool. These rules sufficiently describe the game, but a few words of warning may be necessary to beginners. It is obvious that, as only the two players left in at the finish win the pool, it is of far greater consequence to save your own life than take another's. Consequently, the chief point for consideration is how to play for safety—that is, how to play to leave your own ball so that the player who follows on cannot put you in. At starting, for instance, the white ball is placed on the spot. The red plays from baulk. Now red has no chance of putting...
7 minute read
This increasingly popular version of the game of Pool is in fact a combination of Pool and Pyramids. The fifteen coloured Pyramid balls are placed on the table by means of the "triangle," in the same way as for Pyramids, whilst the white ball is used by each player as the cue-ball throughout the game. Six Pool balls are used, viz., the Black, Pink, Blue, Brown, Green and Yellow balls, the positions and values of which are set out in Rule 2 ( vide infra ). Each player is bound to play at a Red ball first, and, having taken it (or another Red ball or balls), then at a Pool ball, and again, if successful, at a Red ball, and so on. Whilst any Red balls remain on the table the Pool balls, after having been pocketed, are replaced on their respective spots; but after all the Red balls...
16 minute read
The game of Chess is a battle between two armies, numerically equal, of which the two players are the generals. The battle-field upon which this mimic warfare takes place is called the chess-board. This is a square board divided into sixty-four equal alternate white and black squares, and should be so placed that each player shall have a white square at his right. The forces consist of thirty-two "men," each side having eight Pieces and eight Pawns, of a light and dark colour (known as "white" and "black"), to distinguish the opposing forces from each other. In print the pieces and pawns are pictorially represented as on p. 337 . At the commencement of the game, the pieces are placed as shown in Fig. 1. It is to be noticed that the white king occupies a black square, and the black king a white square. The horizontal divisions are called...
29 minute read
"In friendly contention, the old men Laughed at each lucky hit or unsuccessful manœuvre— Laughed when a man was crowned, or a breach was made in the king-row." Longfellow — Evangeline. The game of Draughts is played on a board of sixty-four squares of alternate colours, and with twenty-four pieces, called men (twelve on each side), also of opposite colours. It is played by two persons; the one having the twelve black or red pieces is technically said to be playing the first side , and the other, having the twelve white, to be playing the second side . Each player endeavours to confine the pieces of the other in situations where they cannot be played, or both to capture and fix, so that none can be played ; the person whose side is brought to this state loses the game. The essential rules of the game are as under—...
36 minute read
[1] This is the old-fashioned rule, but at the present day the Whist rule of "lowest card deals" is frequently followed. [2] See note on last page. [3] For the accepted Laws of All-Fours, see The Book of Card and Table Games (Routledge). [4] Pronounced Báckărah . [5] The number is not absolute, sometimes four packs, sometimes two only, being used; but three is the more usual number. [6] For the Laws of Baccarat Banque , and some suggestions for play, see The Book of Card and Table Games . [7] Some players do not score brisques till the close of the hand. The better rule, however, it to score them when the trick is won. [8] In some circles, when the Whist tricks are reached, the ten reverts to its Whist rank, i.e. below the knave, but the practice is not recommended. [9] Carte blanche is scored at the...